/* atlantis --- Shows moving 3D sea animals */

#if !defined( lint ) && !defined( SABER )
static const char sccsid[] = "@(#)dolphin.c	5.01 2001/04/17 xlockmore";

#endif

/* Copyright (c) E. Lassauge, 1998. */

/*
 * Permission to use, copy, modify, and distribute this software and its
 * documentation for any purpose and without fee is hereby granted,
 * provided that the above copyright notice appear in all copies and that
 * both that copyright notice and this permission notice appear in
 * supporting documentation.
 *
 * This file is provided AS IS with no warranties of any kind.  The author
 * shall have no liability with respect to the infringement of copyrights,
 * trade secrets or any patents by this file or any part thereof.  In no
 * event will the author be liable for any lost revenue or profits or
 * other special, indirect and consequential damages.
 *
 * The original code for this mode was written by Mark J. Kilgard
 * as a demo for openGL programming.
 *
 * Porting it to xlock  was possible by comparing the original Mesa's morph3d
 * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna
 * (look at morph3d.c) for his indirect help.
 *
 * Thanks goes also to Brian Paul for making it possible and inexpensive
 * to use OpenGL at home.
 *
 * My e-mail address is lassauge AT users.sourceforge.net
 *
 * Eric Lassauge  (May-13-1998)
 *
 */

/**
 * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED
 * Permission to use, copy, modify, and distribute this software for
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission.
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * US Government Users Restricted Rights
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 */

#ifdef STANDALONE
#define MODE_atlantis
#else
#include "xlock.h"
#endif

#ifdef MODE_atlantis

#ifdef STANDALONE
#include <math.h>
#include <GL/glx.h>
#endif

#include "atlantis.h"
/* *INDENT-OFF* */
static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767};
static float N002[3] = {0.936780 ,-0.200803 ,0.286569};
static float N003[3] = {-0.233062 ,0.972058 ,0.028007};
#if 0
static float N004[3] = {0.000000 ,1.000000 ,0.000000};
#endif
static float N005[3] = {0.898117 ,0.360171 ,0.252315};
static float N006[3] = {-0.915437 ,0.348456 ,0.201378};
static float N007[3] = {0.602263 ,-0.777527 ,0.180920};
static float N008[3] = {-0.906912 ,-0.412015 ,0.088061};
#if 0
static float N009[3] = {-0.015623 ,0.999878 ,0.000000};
static float N010[3] = {0.000000 ,-0.992278 ,0.124035};
static float N011[3] = {0.000000 ,-0.936329 ,-0.351123};
#endif
static float N012[3] = {0.884408 ,-0.429417 ,-0.182821};
static float N013[3] = {0.921121 ,0.311084 ,-0.234016};
static float N014[3] = {0.382635 ,0.877882 ,-0.287948};
static float N015[3] = {-0.380046 ,0.888166 ,-0.258316};
static float N016[3] = {-0.891515 ,0.392238 ,-0.226607};
static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763};
static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243};
static float N019[3] = {0.339539 ,-0.924846 ,-0.171388};
static float N020[3] = {0.914706 ,-0.378617 ,-0.141290};
static float N021[3] = {0.950662 ,0.262713 ,-0.164994};
static float N022[3] = {0.546359 ,0.801460 ,-0.243218};
static float N023[3] = {-0.315796 ,0.917068 ,-0.243431};
static float N024[3] = {-0.825687 ,0.532277 ,-0.186875};
static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435};
static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119};
static float N027[3] = {0.380210 ,-0.910817 ,-0.160786};
static float N028[3] = {0.923772 ,-0.358322 ,-0.135093};
static float N029[3] = {0.951202 ,0.275053 ,-0.139859};
static float N030[3] = {0.686099 ,0.702548 ,-0.188932};
static float N031[3] = {-0.521865 ,0.826719 ,-0.210220};
static float N032[3] = {-0.923820 ,0.346739 ,-0.162258};
static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646};
static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404};
static float N035[3] = {0.456469 ,-0.880293 ,-0.129305};
static float N036[3] = {0.873401 ,-0.475489 ,-0.105266};
static float N037[3] = {0.970825 ,0.179861 ,-0.158584};
static float N038[3] = {0.675609 ,0.714187 ,-0.183004};
static float N039[3] = {-0.523574 ,0.830212 ,-0.191360};
static float N040[3] = {-0.958895 ,0.230808 ,-0.165071};
static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542};
static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888};
static float N043[3] = {0.404497 ,-0.908807 ,-0.102231};
static float N044[3] = {0.930538 ,-0.365155 ,-0.027588};
static float N045[3] = {0.921920 ,0.374157 ,-0.100345};
static float N046[3] = {0.507346 ,0.860739 ,0.041562};
static float N047[3] = {-0.394646 ,0.918815 ,-0.005730};
static float N048[3] = {-0.925411 ,0.373024 ,-0.066837};
static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551};
static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072};
static float N051[3] = {0.488835 ,-0.871950 ,-0.027261};
static float N052[3] = {0.902599 ,-0.421397 ,0.087969};
static float N053[3] = {0.938636 ,0.322606 ,0.122020};
static float N054[3] = {0.484605 ,0.871078 ,0.079878};
static float N055[3] = {-0.353607 ,0.931559 ,0.084619};
static float N056[3] = {-0.867759 ,0.478564 ,0.134054};
static float N057[3] = {-0.951583 ,-0.296030 ,0.082794};
static float N058[3] = {-0.672355 ,-0.730209 ,0.121384};
static float N059[3] = {0.528336 ,-0.842452 ,0.105525};
static float N060[3] = {0.786913 ,-0.564760 ,0.248627};
#if 0
static float N061[3] = {0.000000 ,1.000000 ,0.000000};
#endif
static float N062[3] = {0.622098 ,0.765230 ,0.165584};
static float N063[3] = {-0.631711 ,0.767816 ,0.106773};
static float N064[3] = {-0.687886 ,0.606351 ,0.398938};
static float N065[3] = {-0.946327 ,-0.281623 ,0.158598};
static float N066[3] = {-0.509549 ,-0.860437 ,0.002776};
static float N067[3] = {0.462594 ,-0.876692 ,0.131977};
#if 0
static float N068[3] = {0.000000 ,-0.992278 ,0.124035};
static float N069[3] = {0.000000 ,-0.970143 ,-0.242536};
static float N070[3] = {0.015502 ,0.992159 ,-0.124020};
#endif
static float N071[3] = {0.000000 ,1.000000 ,0.000000};
#if 0
static float N072[3] = {0.000000 ,1.000000 ,0.000000};
static float N073[3] = {0.000000 ,1.000000 ,0.000000};
static float N074[3] = {0.000000 ,-1.000000 ,0.000000};
static float N075[3] = {-0.242536 ,0.000000 ,-0.970143};
static float N076[3] = {-0.010336 ,-0.992225 ,-0.124028};
#endif
static float N077[3] = {-0.880770 ,0.461448 ,0.106351};
static float N078[3] = {-0.880770 ,0.461448 ,0.106351};
static float N079[3] = {-0.880770 ,0.461448 ,0.106351};
static float N080[3] = {-0.880770 ,0.461448 ,0.106351};
static float N081[3] = {-0.571197 ,0.816173 ,0.087152};
static float N082[3] = {-0.880770 ,0.461448 ,0.106351};
static float N083[3] = {-0.571197 ,0.816173 ,0.087152};
static float N084[3] = {-0.571197 ,0.816173 ,0.087152};
static float N085[3] = {-0.880770 ,0.461448 ,0.106351};
static float N086[3] = {-0.571197 ,0.816173 ,0.087152};
static float N087[3] = {-0.880770 ,0.461448 ,0.106351};
static float N088[3] = {-0.880770 ,0.461448 ,0.106351};
static float N089[3] = {-0.880770 ,0.461448 ,0.106351};
static float N090[3] = {-0.880770 ,0.461448 ,0.106351};
static float N091[3] = {0.000000 ,1.000000 ,0.000000};
static float N092[3] = {0.000000 ,1.000000 ,0.000000};
static float N093[3] = {0.000000 ,1.000000 ,0.000000};
static float N094[3] = {1.000000 ,0.000000 ,0.000000};
static float N095[3] = {-1.000000 ,0.000000 ,0.000000};
#if 0
static float N096[3] = {0.000000 ,1.000000 ,0.000000};
#endif
static float N097[3] = {-0.697296 ,0.702881 ,0.140491};
static float N098[3] = {0.918864 ,0.340821 ,0.198819};
static float N099[3] = {-0.932737 ,0.201195 ,0.299202};
static float N100[3] = {0.029517 ,0.981679 ,0.188244};
#if 0
static float N101[3] = {0.000000 ,1.000000 ,0.000000};
#endif
static float N102[3] = {0.813521 ,-0.204936 ,0.544229};
#if 0
static float N103[3] = {0.000000 ,1.000000 ,0.000000};
static float N104[3] = {0.000000 ,1.000000 ,0.000000};
static float N105[3] = {0.000000 ,1.000000 ,0.000000};
static float N106[3] = {0.000000 ,1.000000 ,0.000000};
static float N107[3] = {0.000000 ,1.000000 ,0.000000};
static float N108[3] = {0.000000 ,1.000000 ,0.000000};
static float N109[3] = {0.000000 ,1.000000 ,0.000000};
#endif
static float N110[3] = {-0.781480 ,-0.384779 ,0.491155};
static float N111[3] = {-0.722243 ,0.384927 ,0.574627};
static float N112[3] = {-0.752278 ,0.502679 ,0.425901};
static float N113[3] = {0.547257 ,0.367910 ,0.751766};
static float N114[3] = {0.725949 ,-0.232568 ,0.647233};
static float N115[3] = {-0.747182 ,-0.660786 ,0.071280};
static float N116[3] = {0.931519 ,0.200748 ,0.303270};
static float N117[3] = {-0.828928 ,0.313757 ,0.463071};
static float N118[3] = {0.902554 ,-0.370967 ,0.218587};
static float N119[3] = {-0.879257 ,-0.441851 ,0.177973};
static float N120[3] = {0.642327 ,0.611901 ,0.461512};
static float N121[3] = {0.964817 ,-0.202322 ,0.167910};
static float N122[3] = {0.000000 ,1.000000 ,0.000000};
#if 0
static float N123[3] = {-0.980734 ,0.041447 ,0.190900};
static float N124[3] = {-0.980734 ,0.041447 ,0.190900};
static float N125[3] = {-0.980734 ,0.041447 ,0.190900};
static float N126[3] = {0.000000 ,1.000000 ,0.000000};
static float N127[3] = {0.000000 ,1.000000 ,0.000000};
static float N128[3] = {0.000000 ,1.000000 ,0.000000};
static float N129[3] = {0.963250 ,0.004839 ,0.268565};
static float N130[3] = {0.963250 ,0.004839 ,0.268565};
static float N131[3] = {0.963250 ,0.004839 ,0.268565};
static float N132[3] = {0.000000 ,1.000000 ,0.000000};
static float N133[3] = {0.000000 ,1.000000 ,0.000000};
static float N134[3] = {0.000000 ,1.000000 ,0.000000};
#endif
static float P001[3] = {5.68, -300.95, 1324.70};
static float P002[3] = {338.69, -219.63, 9677.03};
static float P003[3] = {12.18, 474.59, 9138.14};
#if 0
static float P004[3] = {-7.49, -388.91, 10896.74};
#endif
static float P005[3] = {487.51, 198.05, 9350.78};
static float P006[3] = {-457.61, 68.74, 9427.85};
static float P007[3] = {156.52, -266.72, 10311.68};
static float P008[3] = {-185.56, -266.51, 10310.47};
static float P009[3] = {124.39, -261.46, 1942.34};
static float P010[3] = {-130.05, -261.46, 1946.03};
static float P011[3] = {141.07, -320.11, 1239.38};
static float P012[3] = {156.48, -360.12, 2073.41};
static float P013[3] = {162.00, -175.88, 2064.44};
static float P014[3] = {88.16, -87.72, 2064.02};
static float P015[3] = {-65.21, -96.13, 2064.02};
static float P016[3] = {-156.48, -180.96, 2064.44};
static float P017[3] = {-162.00, -368.93, 2082.39};
static float P018[3] = {-88.16, -439.22, 2082.39};
static float P019[3] = {65.21, -440.32, 2083.39};
static float P020[3] = {246.87, -356.02, 2576.95};
static float P021[3] = {253.17, -111.15, 2567.15};
static float P022[3] = {132.34, 51.41, 2559.84};
static float P023[3] = {-97.88, 40.44, 2567.15};
static float P024[3] = {-222.97, -117.49, 2567.15};
static float P025[3] = {-252.22, -371.53, 2569.92};
static float P026[3] = {-108.44, -518.19, 2586.75};
static float P027[3] = {97.88, -524.79, 2586.75};
static float P028[3] = {370.03, -421.19, 3419.70};
static float P029[3] = {351.15, -16.98, 3423.17};
static float P030[3] = {200.66, 248.46, 3430.37};
static float P031[3] = {-148.42, 235.02, 3417.91};
static float P032[3] = {-360.21, -30.27, 3416.84};
static float P033[3] = {-357.90, -414.89, 3407.04};
static float P034[3] = {-148.88, -631.35, 3409.90};
static float P035[3] = {156.38, -632.59, 3419.70};
static float P036[3] = {462.61, -469.21, 4431.51};
static float P037[3] = {466.60, 102.25, 4434.98};
static float P038[3] = {243.05, 474.34, 4562.02};
static float P039[3] = {-191.23, 474.40, 4554.42};
static float P040[3] = {-476.12, 111.05, 4451.11};
static float P041[3] = {-473.36, -470.74, 4444.78};
static float P042[3] = {-266.95, -748.41, 4447.78};
static float P043[3] = {211.14, -749.91, 4429.73};
static float P044[3] = {680.57, -370.27, 5943.46};
static float P045[3] = {834.01, 363.09, 6360.63};
static float P046[3] = {371.29, 804.51, 6486.26};
static float P047[3] = {-291.43, 797.22, 6494.28};
static float P048[3] = {-784.13, 370.75, 6378.01};
static float P049[3] = {-743.29, -325.82, 5943.46};
static float P050[3] = {-383.24, -804.77, 5943.46};
static float P051[3] = {283.47, -846.09, 5943.46};
static float iP001[3] = {5.68, -300.95, 1324.70};
#if 0
static float iP002[3] = {338.69, -219.63, 9677.03};
static float iP003[3] = {12.18, 624.93, 8956.39};
static float iP004[3] = {-7.49, -388.91, 10896.74};
static float iP005[3] = {487.51, 198.05, 9350.78};
static float iP006[3] = {-457.61, 199.04, 9353.01};
static float iP007[3] = {156.52, -266.72, 10311.68};
static float iP008[3] = {-185.56, -266.51, 10310.47};
#endif
static float iP009[3] = {124.39, -261.46, 1942.34};
static float iP010[3] = {-130.05, -261.46, 1946.03};
static float iP011[3] = {141.07, -320.11, 1239.38};
static float iP012[3] = {156.48, -360.12, 2073.41};
static float iP013[3] = {162.00, -175.88, 2064.44};
static float iP014[3] = {88.16, -87.72, 2064.02};
static float iP015[3] = {-65.21, -96.13, 2064.02};
static float iP016[3] = {-156.48, -180.96, 2064.44};
static float iP017[3] = {-162.00, -368.93, 2082.39};
static float iP018[3] = {-88.16, -439.22, 2082.39};
static float iP019[3] = {65.21, -440.32, 2083.39};
static float iP020[3] = {246.87, -356.02, 2576.95};
static float iP021[3] = {253.17, -111.15, 2567.15};
static float iP022[3] = {132.34, 51.41, 2559.84};
static float iP023[3] = {-97.88, 40.44, 2567.15};
static float iP024[3] = {-222.97, -117.49, 2567.15};
static float iP025[3] = {-252.22, -371.53, 2569.92};
static float iP026[3] = {-108.44, -518.19, 2586.75};
static float iP027[3] = {97.88, -524.79, 2586.75};
static float iP028[3] = {370.03, -421.19, 3419.70};
static float iP029[3] = {351.15, -16.98, 3423.17};
static float iP030[3] = {200.66, 248.46, 3430.37};
static float iP031[3] = {-148.42, 235.02, 3417.91};
static float iP032[3] = {-360.21, -30.27, 3416.84};
static float iP033[3] = {-357.90, -414.89, 3407.04};
static float iP034[3] = {-148.88, -631.35, 3409.90};
static float iP035[3] = {156.38, -632.59, 3419.70};
static float iP036[3] = {462.61, -469.21, 4431.51};
static float iP037[3] = {466.60, 102.25, 4434.98};
static float iP038[3] = {243.05, 474.34, 4562.02};
static float iP039[3] = {-191.23, 474.40, 4554.42};
static float iP040[3] = {-476.12, 111.05, 4451.11};
static float iP041[3] = {-473.36, -470.74, 4444.78};
static float iP042[3] = {-266.95, -748.41, 4447.78};
static float iP043[3] = {211.14, -749.91, 4429.73};
static float iP044[3] = {680.57, -370.27, 5943.46};
static float iP045[3] = {834.01, 363.09, 6360.63};
static float iP046[3] = {371.29, 804.51, 6486.26};
static float iP047[3] = {-291.43, 797.22, 6494.28};
static float iP048[3] = {-784.13, 370.75, 6378.01};
static float iP049[3] = {-743.29, -325.82, 5943.46};
static float iP050[3] = {-383.24, -804.77, 5943.46};
static float iP051[3] = {283.47, -846.09, 5943.46};
static float P052[3] = {599.09, -300.15, 7894.03};
static float P053[3] = {735.48, 306.26, 7911.92};
static float P054[3] = {246.22, 558.53, 8460.50};
static float P055[3] = {-230.41, 559.84, 8473.23};
static float P056[3] = {-698.66, 320.83, 7902.59};
static float P057[3] = {-643.29, -299.16, 7902.59};
static float P058[3] = {-341.47, -719.30, 7902.59};
static float P059[3] = {252.57, -756.12, 7902.59};
static float P060[3] = {458.39, -265.31, 9355.44};
#if 0
static float P061[3] = {433.38, -161.90, 9503.03};
#endif
static float P062[3] = {224.04, 338.75, 9450.30};
static float P063[3] = {-165.71, 341.04, 9462.35};
static float P064[3] = {-298.11, 110.13, 10180.37};
static float P065[3] = {-473.99, -219.71, 9355.44};
static float P066[3] = {-211.97, -479.87, 9355.44};
static float P067[3] = {192.86, -491.45, 9348.73};
static float P068[3] = {-136.29, -319.84, 1228.73};
static float P069[3] = {1111.17, -314.14, 1314.19};
static float P070[3] = {-1167.34, -321.61, 1319.45};
static float P071[3] = {1404.86, -306.66, 1235.45};
static float P072[3] = {-1409.73, -314.14, 1247.66};
static float P073[3] = {1254.01, -296.87, 1544.58};
static float P074[3] = {-1262.09, -291.70, 1504.26};
static float P075[3] = {965.71, -269.26, 1742.65};
static float P076[3] = {-900.97, -276.74, 1726.07};
static float iP068[3] = {-136.29, -319.84, 1228.73};
static float iP069[3] = {1111.17, -314.14, 1314.19};
static float iP070[3] = {-1167.34, -321.61, 1319.45};
static float iP071[3] = {1404.86, -306.66, 1235.45};
static float iP072[3] = {-1409.73, -314.14, 1247.66};
static float iP073[3] = {1254.01, -296.87, 1544.58};
static float iP074[3] = {-1262.09, -291.70, 1504.26};
static float iP075[3] = {965.71, -269.26, 1742.65};
static float iP076[3] = {-900.97, -276.74, 1726.07};
static float P077[3] = {1058.00, -448.81, 8194.66};
static float P078[3] = {-1016.51, -456.43, 8190.62};
static float P079[3] = {-1515.96, -676.45, 7754.93};
static float P080[3] = {1856.75, -830.34, 7296.56};
static float P081[3] = {1472.16, -497.38, 7399.68};
static float P082[3] = {-1775.26, -829.51, 7298.46};
static float P083[3] = {911.09, -252.51, 7510.99};
static float P084[3] = {-1451.94, -495.62, 7384.30};
static float P085[3] = {1598.75, -669.26, 7769.90};
static float P086[3] = {-836.53, -250.08, 7463.25};
static float P087[3] = {722.87, -158.18, 8006.41};
static float P088[3] = {-688.86, -162.28, 7993.89};
static float P089[3] = {-626.92, -185.30, 8364.98};
static float P090[3] = {647.72, -189.46, 8354.99};
static float P091[3] = {0.00, 835.01, 5555.62};
static float P092[3] = {0.00, 1350.18, 5220.86};
static float P093[3] = {0.00, 1422.94, 5285.27};
static float P094[3] = {0.00, 1296.75, 5650.19};
static float P095[3] = {0.00, 795.63, 6493.88};
static float iP091[3] = {0.00, 835.01, 5555.62};
static float iP092[3] = {0.00, 1350.18, 5220.86};
static float iP093[3] = {0.00, 1422.94, 5285.27};
static float iP094[3] = {0.00, 1296.75, 5650.19};
static float iP095[3] = {0.00, 795.63, 6493.88};
#if 0
static float P096[3] = {-447.38, -165.99, 9499.60};
#endif
static float P097[3] = {-194.91, -357.14, 10313.32};
static float P098[3] = {135.35, -357.66, 10307.94};
static float iP097[3] = {-194.91, -357.14, 10313.32};
static float iP098[3] = {135.35, -357.66, 10307.94};
static float P099[3] = {-380.53, -221.14, 9677.98};
static float P100[3] = {0.00, 412.99, 9629.33};
#if 0
static float P101[3] = {5.70, 567.00, 7862.98};
#endif
static float P102[3] = {59.51, -412.55, 10677.58};
static float iP102[3] = {59.51, -412.55, 10677.58};
static float P103[3] = {6.50, 484.74, 9009.94};
#if 0
static float P104[3] = {-9.86, 567.62, 7858.65};
#endif
static float P105[3] = {-41.86, 476.51, 9078.17};
#if 0
static float P106[3] = {22.75, 568.13, 7782.83};
static float P107[3] = {58.93, 568.42, 7775.94};
#endif
static float P108[3] = {49.20, 476.83, 9078.24};
#if 0
static float P109[3] = {99.21, 566.00, 7858.65};
#endif
static float P110[3] = {-187.62, -410.04, 10674.12};
static float iP110[3] = {-187.62, -410.04, 10674.12};
static float P111[3] = {-184.25, -318.70, 10723.88};
static float iP111[3] = {-184.25, -318.70, 10723.88};
static float P112[3] = {-179.61, -142.81, 10670.26};
static float P113[3] = {57.43, -147.94, 10675.26};
static float P114[3] = {54.06, -218.90, 10712.44};
static float P115[3] = {-186.35, -212.09, 10713.76};
static float P116[3] = {205.90, -84.61, 10275.97};
static float P117[3] = {-230.96, -83.26, 10280.09};
static float iP118[3] = {216.78, -509.17, 10098.94};
static float iP119[3] = {-313.21, -510.79, 10102.62};
static float P118[3] = {216.78, -509.17, 10098.94};
static float P119[3] = {-313.21, -510.79, 10102.62};
static float P120[3] = {217.95, 96.34, 10161.62};
static float P121[3] = {71.99, -319.74, 10717.70};
static float iP121[3] = {71.99, -319.74, 10717.70};
static float P122[3] = {0.00, 602.74, 5375.84};
static float iP122[3] = {0.00, 602.74, 5375.84};
static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
static float P129[3] = {428.43, -124.08, 9503.03};
static float P130[3] = {419.73, -142.14, 9534.56};
static float P131[3] = {419.92, -179.96, 9534.56};
static float P132[3] = {431.20, -199.73, 9505.26};
static float P133[3] = {442.28, -181.67, 9475.96};
static float P134[3] = {442.08, -143.84, 9475.96};
/* *INDENT-ON* */



static void
Dolphin001(GLenum cap)
{
	glNormal3fv(N071);
	glBegin(cap);
	glVertex3fv(P001);
	glVertex3fv(P068);
	glVertex3fv(P010);
	glEnd();
	glBegin(cap);
	glVertex3fv(P068);
	glVertex3fv(P076);
	glVertex3fv(P010);
	glEnd();
	glBegin(cap);
	glVertex3fv(P068);
	glVertex3fv(P070);
	glVertex3fv(P076);
	glEnd();
	glBegin(cap);
	glVertex3fv(P076);
	glVertex3fv(P070);
	glVertex3fv(P074);
	glEnd();
	glBegin(cap);
	glVertex3fv(P070);
	glVertex3fv(P072);
	glVertex3fv(P074);
	glEnd();
	glNormal3fv(N119);
	glBegin(cap);
	glVertex3fv(P072);
	glVertex3fv(P070);
	glVertex3fv(P074);
	glEnd();
	glBegin(cap);
	glVertex3fv(P074);
	glVertex3fv(P070);
	glVertex3fv(P076);
	glEnd();
	glBegin(cap);
	glVertex3fv(P070);
	glVertex3fv(P068);
	glVertex3fv(P076);
	glEnd();
	glBegin(cap);
	glVertex3fv(P076);
	glVertex3fv(P068);
	glVertex3fv(P010);
	glEnd();
	glBegin(cap);
	glVertex3fv(P068);
	glVertex3fv(P001);
	glVertex3fv(P010);
	glEnd();
}

static void
Dolphin002(GLenum cap)
{
	glNormal3fv(N071);
	glBegin(cap);
	glVertex3fv(P011);
	glVertex3fv(P001);
	glVertex3fv(P009);
	glEnd();
	glBegin(cap);
	glVertex3fv(P075);
	glVertex3fv(P011);
	glVertex3fv(P009);
	glEnd();
	glBegin(cap);
	glVertex3fv(P069);
	glVertex3fv(P011);
	glVertex3fv(P075);
	glEnd();
	glBegin(cap);
	glVertex3fv(P069);
	glVertex3fv(P075);
	glVertex3fv(P073);
	glEnd();
	glBegin(cap);
	glVertex3fv(P071);
	glVertex3fv(P069);
	glVertex3fv(P073);
	glEnd();
	glNormal3fv(N119);
	glBegin(cap);
	glVertex3fv(P001);
	glVertex3fv(P011);
	glVertex3fv(P009);
	glEnd();
	glBegin(cap);
	glVertex3fv(P009);
	glVertex3fv(P011);
	glVertex3fv(P075);
	glEnd();
	glBegin(cap);
	glVertex3fv(P011);
	glVertex3fv(P069);
	glVertex3fv(P075);
	glEnd();
	glBegin(cap);
	glVertex3fv(P069);
	glVertex3fv(P073);
	glVertex3fv(P075);
	glEnd();
	glBegin(cap);
	glVertex3fv(P069);
	glVertex3fv(P071);
	glVertex3fv(P073);
	glEnd();
}

static void
Dolphin003(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N018);
	glVertex3fv(P018);
	glNormal3fv(N001);
	glVertex3fv(P001);
	glNormal3fv(N019);
	glVertex3fv(P019);
	glEnd();
	glBegin(cap);
	glNormal3fv(N019);
	glVertex3fv(P019);
	glNormal3fv(N001);
	glVertex3fv(P001);
	glNormal3fv(N012);
	glVertex3fv(P012);
	glEnd();
	glBegin(cap);
	glNormal3fv(N017);
	glVertex3fv(P017);
	glNormal3fv(N001);
	glVertex3fv(P001);
	glNormal3fv(N018);
	glVertex3fv(P018);
	glEnd();
	glBegin(cap);
	glNormal3fv(N001);
	glVertex3fv(P001);
	glNormal3fv(N017);
	glVertex3fv(P017);
	glNormal3fv(N016);
	glVertex3fv(P016);
	glEnd();
	glBegin(cap);
	glNormal3fv(N001);
	glVertex3fv(P001);
	glNormal3fv(N013);
	glVertex3fv(P013);
	glNormal3fv(N012);
	glVertex3fv(P012);
	glEnd();
	glBegin(cap);
	glNormal3fv(N001);
	glVertex3fv(P001);
	glNormal3fv(N016);
	glVertex3fv(P016);
	glNormal3fv(N015);
	glVertex3fv(P015);
	glEnd();
	glBegin(cap);
	glNormal3fv(N001);
	glVertex3fv(P001);
	glNormal3fv(N014);
	glVertex3fv(P014);
	glNormal3fv(N013);
	glVertex3fv(P013);
	glEnd();
	glBegin(cap);
	glNormal3fv(N001);
	glVertex3fv(P001);
	glNormal3fv(N015);
	glVertex3fv(P015);
	glNormal3fv(N014);
	glVertex3fv(P014);
	glEnd();
}

static void
Dolphin004(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N014);
	glVertex3fv(P014);
	glNormal3fv(N015);
	glVertex3fv(P015);
	glNormal3fv(N023);
	glVertex3fv(P023);
	glNormal3fv(N022);
	glVertex3fv(P022);
	glEnd();
	glBegin(cap);
	glNormal3fv(N015);
	glVertex3fv(P015);
	glNormal3fv(N016);
	glVertex3fv(P016);
	glNormal3fv(N024);
	glVertex3fv(P024);
	glNormal3fv(N023);
	glVertex3fv(P023);
	glEnd();
	glBegin(cap);
	glNormal3fv(N016);
	glVertex3fv(P016);
	glNormal3fv(N017);
	glVertex3fv(P017);
	glNormal3fv(N025);
	glVertex3fv(P025);
	glNormal3fv(N024);
	glVertex3fv(P024);
	glEnd();
	glBegin(cap);
	glNormal3fv(N017);
	glVertex3fv(P017);
	glNormal3fv(N018);
	glVertex3fv(P018);
	glNormal3fv(N026);
	glVertex3fv(P026);
	glNormal3fv(N025);
	glVertex3fv(P025);
	glEnd();
	glBegin(cap);
	glNormal3fv(N013);
	glVertex3fv(P013);
	glNormal3fv(N014);
	glVertex3fv(P014);
	glNormal3fv(N022);
	glVertex3fv(P022);
	glNormal3fv(N021);
	glVertex3fv(P021);
	glEnd();
	glBegin(cap);
	glNormal3fv(N012);
	glVertex3fv(P012);
	glNormal3fv(N013);
	glVertex3fv(P013);
	glNormal3fv(N021);
	glVertex3fv(P021);
	glNormal3fv(N020);
	glVertex3fv(P020);
	glEnd();
	glBegin(cap);
	glNormal3fv(N018);
	glVertex3fv(P018);
	glNormal3fv(N019);
	glVertex3fv(P019);
	glNormal3fv(N027);
	glVertex3fv(P027);
	glNormal3fv(N026);
	glVertex3fv(P026);
	glEnd();
	glBegin(cap);
	glNormal3fv(N019);
	glVertex3fv(P019);
	glNormal3fv(N012);
	glVertex3fv(P012);
	glNormal3fv(N020);
	glVertex3fv(P020);
	glNormal3fv(N027);
	glVertex3fv(P027);
	glEnd();
}

static void
Dolphin005(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N022);
	glVertex3fv(P022);
	glNormal3fv(N023);
	glVertex3fv(P023);
	glNormal3fv(N031);
	glVertex3fv(P031);
	glNormal3fv(N030);
	glVertex3fv(P030);
	glEnd();
	glBegin(cap);
	glNormal3fv(N021);
	glVertex3fv(P021);
	glNormal3fv(N022);
	glVertex3fv(P022);
	glNormal3fv(N030);
	glVertex3fv(P030);
	glEnd();
	glBegin(cap);
	glNormal3fv(N021);
	glVertex3fv(P021);
	glNormal3fv(N030);
	glVertex3fv(P030);
	glNormal3fv(N029);
	glVertex3fv(P029);
	glEnd();
	glBegin(cap);
	glNormal3fv(N023);
	glVertex3fv(P023);
	glNormal3fv(N024);
	glVertex3fv(P024);
	glNormal3fv(N031);
	glVertex3fv(P031);
	glEnd();
	glBegin(cap);
	glNormal3fv(N024);
	glVertex3fv(P024);
	glNormal3fv(N032);
	glVertex3fv(P032);
	glNormal3fv(N031);
	glVertex3fv(P031);
	glEnd();
	glBegin(cap);
	glNormal3fv(N024);
	glVertex3fv(P024);
	glNormal3fv(N025);
	glVertex3fv(P025);
	glNormal3fv(N032);
	glVertex3fv(P032);
	glEnd();
	glBegin(cap);
	glNormal3fv(N025);
	glVertex3fv(P025);
	glNormal3fv(N033);
	glVertex3fv(P033);
	glNormal3fv(N032);
	glVertex3fv(P032);
	glEnd();
	glBegin(cap);
	glNormal3fv(N020);
	glVertex3fv(P020);
	glNormal3fv(N021);
	glVertex3fv(P021);
	glNormal3fv(N029);
	glVertex3fv(P029);
	glEnd();
	glBegin(cap);
	glNormal3fv(N020);
	glVertex3fv(P020);
	glNormal3fv(N029);
	glVertex3fv(P029);
	glNormal3fv(N028);
	glVertex3fv(P028);
	glEnd();
	glBegin(cap);
	glNormal3fv(N027);
	glVertex3fv(P027);
	glNormal3fv(N020);
	glVertex3fv(P020);
	glNormal3fv(N028);
	glVertex3fv(P028);
	glEnd();
	glBegin(cap);
	glNormal3fv(N027);
	glVertex3fv(P027);
	glNormal3fv(N028);
	glVertex3fv(P028);
	glNormal3fv(N035);
	glVertex3fv(P035);
	glEnd();
	glBegin(cap);
	glNormal3fv(N025);
	glVertex3fv(P025);
	glNormal3fv(N026);
	glVertex3fv(P026);
	glNormal3fv(N033);
	glVertex3fv(P033);
	glEnd();
	glBegin(cap);
	glNormal3fv(N033);
	glVertex3fv(P033);
	glNormal3fv(N026);
	glVertex3fv(P026);
	glNormal3fv(N034);
	glVertex3fv(P034);
	glEnd();
	glBegin(cap);
	glNormal3fv(N026);
	glVertex3fv(P026);
	glNormal3fv(N027);
	glVertex3fv(P027);
	glNormal3fv(N035);
	glVertex3fv(P035);
	glNormal3fv(N034);
	glVertex3fv(P034);
	glEnd();
}

static void
Dolphin006(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N092);
	glVertex3fv(P092);
	glNormal3fv(N093);
	glVertex3fv(P093);
	glNormal3fv(N094);
	glVertex3fv(P094);
	glEnd();
	glBegin(cap);
	glNormal3fv(N093);
	glVertex3fv(P093);
	glNormal3fv(N092);
	glVertex3fv(P092);
	glNormal3fv(N094);
	glVertex3fv(P094);
	glEnd();
	glBegin(cap);
	glNormal3fv(N092);
	glVertex3fv(P092);
	glNormal3fv(N091);
	glVertex3fv(P091);
	glNormal3fv(N095);
	glVertex3fv(P095);
	glNormal3fv(N094);
	glVertex3fv(P094);
	glEnd();
	glBegin(cap);
	glNormal3fv(N091);
	glVertex3fv(P091);
	glNormal3fv(N092);
	glVertex3fv(P092);
	glNormal3fv(N094);
	glVertex3fv(P094);
	glNormal3fv(N095);
	glVertex3fv(P095);
	glEnd();
	glBegin(cap);
	glNormal3fv(N122);
	glVertex3fv(P122);
	glNormal3fv(N095);
	glVertex3fv(P095);
	glNormal3fv(N091);
	glVertex3fv(P091);
	glEnd();
	glBegin(cap);
	glNormal3fv(N122);
	glVertex3fv(P122);
	glNormal3fv(N091);
	glVertex3fv(P091);
	glNormal3fv(N095);
	glVertex3fv(P095);
	glEnd();
}

static void
Dolphin007(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N030);
	glVertex3fv(P030);
	glNormal3fv(N031);
	glVertex3fv(P031);
	glNormal3fv(N039);
	glVertex3fv(P039);
	glNormal3fv(N038);
	glVertex3fv(P038);
	glEnd();
	glBegin(cap);
	glNormal3fv(N029);
	glVertex3fv(P029);
	glNormal3fv(N030);
	glVertex3fv(P030);
	glNormal3fv(N038);
	glVertex3fv(P038);
	glEnd();
	glBegin(cap);
	glNormal3fv(N029);
	glVertex3fv(P029);
	glNormal3fv(N038);
	glVertex3fv(P038);
	glNormal3fv(N037);
	glVertex3fv(P037);
	glEnd();
	glBegin(cap);
	glNormal3fv(N028);
	glVertex3fv(P028);
	glNormal3fv(N029);
	glVertex3fv(P029);
	glNormal3fv(N037);
	glVertex3fv(P037);
	glEnd();
	glBegin(cap);
	glNormal3fv(N028);
	glVertex3fv(P028);
	glNormal3fv(N037);
	glVertex3fv(P037);
	glNormal3fv(N036);
	glVertex3fv(P036);
	glEnd();
	glBegin(cap);
	glNormal3fv(N035);
	glVertex3fv(P035);
	glNormal3fv(N028);
	glVertex3fv(P028);
	glNormal3fv(N036);
	glVertex3fv(P036);
	glEnd();
	glBegin(cap);
	glNormal3fv(N035);
	glVertex3fv(P035);
	glNormal3fv(N036);
	glVertex3fv(P036);
	glNormal3fv(N043);
	glVertex3fv(P043);
	glEnd();
	glBegin(cap);
	glNormal3fv(N034);
	glVertex3fv(P034);
	glNormal3fv(N035);
	glVertex3fv(P035);
	glNormal3fv(N043);
	glVertex3fv(P043);
	glNormal3fv(N042);
	glVertex3fv(P042);
	glEnd();
	glBegin(cap);
	glNormal3fv(N033);
	glVertex3fv(P033);
	glNormal3fv(N034);
	glVertex3fv(P034);
	glNormal3fv(N042);
	glVertex3fv(P042);
	glEnd();
	glBegin(cap);
	glNormal3fv(N033);
	glVertex3fv(P033);
	glNormal3fv(N042);
	glVertex3fv(P042);
	glNormal3fv(N041);
	glVertex3fv(P041);
	glEnd();
	glBegin(cap);
	glNormal3fv(N031);
	glVertex3fv(P031);
	glNormal3fv(N032);
	glVertex3fv(P032);
	glNormal3fv(N039);
	glVertex3fv(P039);
	glEnd();
	glBegin(cap);
	glNormal3fv(N039);
	glVertex3fv(P039);
	glNormal3fv(N032);
	glVertex3fv(P032);
	glNormal3fv(N040);
	glVertex3fv(P040);
	glEnd();
	glBegin(cap);
	glNormal3fv(N032);
	glVertex3fv(P032);
	glNormal3fv(N033);
	glVertex3fv(P033);
	glNormal3fv(N040);
	glVertex3fv(P040);
	glEnd();
	glBegin(cap);
	glNormal3fv(N040);
	glVertex3fv(P040);
	glNormal3fv(N033);
	glVertex3fv(P033);
	glNormal3fv(N041);
	glVertex3fv(P041);
	glEnd();
}

static void
Dolphin008(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N042);
	glVertex3fv(P042);
	glNormal3fv(N043);
	glVertex3fv(P043);
	glNormal3fv(N051);
	glVertex3fv(P051);
	glNormal3fv(N050);
	glVertex3fv(P050);
	glEnd();
	glBegin(cap);
	glNormal3fv(N043);
	glVertex3fv(P043);
	glNormal3fv(N036);
	glVertex3fv(P036);
	glNormal3fv(N051);
	glVertex3fv(P051);
	glEnd();
	glBegin(cap);
	glNormal3fv(N051);
	glVertex3fv(P051);
	glNormal3fv(N036);
	glVertex3fv(P036);
	glNormal3fv(N044);
	glVertex3fv(P044);
	glEnd();
	glBegin(cap);
	glNormal3fv(N041);
	glVertex3fv(P041);
	glNormal3fv(N042);
	glVertex3fv(P042);
	glNormal3fv(N050);
	glVertex3fv(P050);
	glEnd();
	glBegin(cap);
	glNormal3fv(N041);
	glVertex3fv(P041);
	glNormal3fv(N050);
	glVertex3fv(P050);
	glNormal3fv(N049);
	glVertex3fv(P049);
	glEnd();
	glBegin(cap);
	glNormal3fv(N036);
	glVertex3fv(P036);
	glNormal3fv(N037);
	glVertex3fv(P037);
	glNormal3fv(N044);
	glVertex3fv(P044);
	glEnd();
	glBegin(cap);
	glNormal3fv(N044);
	glVertex3fv(P044);
	glNormal3fv(N037);
	glVertex3fv(P037);
	glNormal3fv(N045);
	glVertex3fv(P045);
	glEnd();
	glBegin(cap);
	glNormal3fv(N040);
	glVertex3fv(P040);
	glNormal3fv(N041);
	glVertex3fv(P041);
	glNormal3fv(N049);
	glVertex3fv(P049);
	glEnd();
	glBegin(cap);
	glNormal3fv(N040);
	glVertex3fv(P040);
	glNormal3fv(N049);
	glVertex3fv(P049);
	glNormal3fv(N048);
	glVertex3fv(P048);
	glEnd();
	glBegin(cap);
	glNormal3fv(N039);
	glVertex3fv(P039);
	glNormal3fv(N040);
	glVertex3fv(P040);
	glNormal3fv(N048);
	glVertex3fv(P048);
	glEnd();
	glBegin(cap);
	glNormal3fv(N039);
	glVertex3fv(P039);
	glNormal3fv(N048);
	glVertex3fv(P048);
	glNormal3fv(N047);
	glVertex3fv(P047);
	glEnd();
	glBegin(cap);
	glNormal3fv(N037);
	glVertex3fv(P037);
	glNormal3fv(N038);
	glVertex3fv(P038);
	glNormal3fv(N045);
	glVertex3fv(P045);
	glEnd();
	glBegin(cap);
	glNormal3fv(N038);
	glVertex3fv(P038);
	glNormal3fv(N046);
	glVertex3fv(P046);
	glNormal3fv(N045);
	glVertex3fv(P045);
	glEnd();
	glBegin(cap);
	glNormal3fv(N038);
	glVertex3fv(P038);
	glNormal3fv(N039);
	glVertex3fv(P039);
	glNormal3fv(N047);
	glVertex3fv(P047);
	glNormal3fv(N046);
	glVertex3fv(P046);
	glEnd();
}

static void
Dolphin009(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N050);
	glVertex3fv(P050);
	glNormal3fv(N051);
	glVertex3fv(P051);
	glNormal3fv(N059);
	glVertex3fv(P059);
	glNormal3fv(N058);
	glVertex3fv(P058);
	glEnd();
	glBegin(cap);
	glNormal3fv(N051);
	glVertex3fv(P051);
	glNormal3fv(N044);
	glVertex3fv(P044);
	glNormal3fv(N059);
	glVertex3fv(P059);
	glEnd();
	glBegin(cap);
	glNormal3fv(N059);
	glVertex3fv(P059);
	glNormal3fv(N044);
	glVertex3fv(P044);
	glNormal3fv(N052);
	glVertex3fv(P052);
	glEnd();
	glBegin(cap);
	glNormal3fv(N044);
	glVertex3fv(P044);
	glNormal3fv(N045);
	glVertex3fv(P045);
	glNormal3fv(N053);
	glVertex3fv(P053);
	glEnd();
	glBegin(cap);
	glNormal3fv(N044);
	glVertex3fv(P044);
	glNormal3fv(N053);
	glVertex3fv(P053);
	glNormal3fv(N052);
	glVertex3fv(P052);
	glEnd();
	glBegin(cap);
	glNormal3fv(N049);
	glVertex3fv(P049);
	glNormal3fv(N050);
	glVertex3fv(P050);
	glNormal3fv(N058);
	glVertex3fv(P058);
	glEnd();
	glBegin(cap);
	glNormal3fv(N049);
	glVertex3fv(P049);
	glNormal3fv(N058);
	glVertex3fv(P058);
	glNormal3fv(N057);
	glVertex3fv(P057);
	glEnd();
	glBegin(cap);
	glNormal3fv(N048);
	glVertex3fv(P048);
	glNormal3fv(N049);
	glVertex3fv(P049);
	glNormal3fv(N057);
	glVertex3fv(P057);
	glEnd();
	glBegin(cap);
	glNormal3fv(N048);
	glVertex3fv(P048);
	glNormal3fv(N057);
	glVertex3fv(P057);
	glNormal3fv(N056);
	glVertex3fv(P056);
	glEnd();
	glBegin(cap);
	glNormal3fv(N047);
	glVertex3fv(P047);
	glNormal3fv(N048);
	glVertex3fv(P048);
	glNormal3fv(N056);
	glVertex3fv(P056);
	glEnd();
	glBegin(cap);
	glNormal3fv(N047);
	glVertex3fv(P047);
	glNormal3fv(N056);
	glVertex3fv(P056);
	glNormal3fv(N055);
	glVertex3fv(P055);
	glEnd();
	glBegin(cap);
	glNormal3fv(N045);
	glVertex3fv(P045);
	glNormal3fv(N046);
	glVertex3fv(P046);
	glNormal3fv(N053);
	glVertex3fv(P053);
	glEnd();
	glBegin(cap);
	glNormal3fv(N046);
	glVertex3fv(P046);
	glNormal3fv(N054);
	glVertex3fv(P054);
	glNormal3fv(N053);
	glVertex3fv(P053);
	glEnd();
	glBegin(cap);
	glNormal3fv(N046);
	glVertex3fv(P046);
	glNormal3fv(N047);
	glVertex3fv(P047);
	glNormal3fv(N055);
	glVertex3fv(P055);
	glNormal3fv(N054);
	glVertex3fv(P054);
	glEnd();
}

static void
Dolphin010(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N080);
	glVertex3fv(P080);
	glNormal3fv(N081);
	glVertex3fv(P081);
	glNormal3fv(N085);
	glVertex3fv(P085);
	glEnd();
	glBegin(cap);
	glNormal3fv(N081);
	glVertex3fv(P081);
	glNormal3fv(N083);
	glVertex3fv(P083);
	glNormal3fv(N085);
	glVertex3fv(P085);
	glEnd();
	glBegin(cap);
	glNormal3fv(N085);
	glVertex3fv(P085);
	glNormal3fv(N083);
	glVertex3fv(P083);
	glNormal3fv(N077);
	glVertex3fv(P077);
	glEnd();
	glBegin(cap);
	glNormal3fv(N083);
	glVertex3fv(P083);
	glNormal3fv(N087);
	glVertex3fv(P087);
	glNormal3fv(N077);
	glVertex3fv(P077);
	glEnd();
	glBegin(cap);
	glNormal3fv(N077);
	glVertex3fv(P077);
	glNormal3fv(N087);
	glVertex3fv(P087);
	glNormal3fv(N090);
	glVertex3fv(P090);
	glEnd();
	glBegin(cap);
	glNormal3fv(N081);
	glVertex3fv(P081);
	glNormal3fv(N080);
	glVertex3fv(P080);
	glNormal3fv(N085);
	glVertex3fv(P085);
	glEnd();
	glBegin(cap);
	glNormal3fv(N083);
	glVertex3fv(P083);
	glNormal3fv(N081);
	glVertex3fv(P081);
	glNormal3fv(N085);
	glVertex3fv(P085);
	glEnd();
	glBegin(cap);
	glNormal3fv(N083);
	glVertex3fv(P083);
	glNormal3fv(N085);
	glVertex3fv(P085);
	glNormal3fv(N077);
	glVertex3fv(P077);
	glEnd();
	glBegin(cap);
	glNormal3fv(N087);
	glVertex3fv(P087);
	glNormal3fv(N083);
	glVertex3fv(P083);
	glNormal3fv(N077);
	glVertex3fv(P077);
	glEnd();
	glBegin(cap);
	glNormal3fv(N087);
	glVertex3fv(P087);
	glNormal3fv(N077);
	glVertex3fv(P077);
	glNormal3fv(N090);
	glVertex3fv(P090);
	glEnd();
}

static void
Dolphin011(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N082);
	glVertex3fv(P082);
	glNormal3fv(N084);
	glVertex3fv(P084);
	glNormal3fv(N079);
	glVertex3fv(P079);
	glEnd();
	glBegin(cap);
	glNormal3fv(N084);
	glVertex3fv(P084);
	glNormal3fv(N086);
	glVertex3fv(P086);
	glNormal3fv(N079);
	glVertex3fv(P079);
	glEnd();
	glBegin(cap);
	glNormal3fv(N079);
	glVertex3fv(P079);
	glNormal3fv(N086);
	glVertex3fv(P086);
	glNormal3fv(N078);
	glVertex3fv(P078);
	glEnd();
	glBegin(cap);
	glNormal3fv(N086);
	glVertex3fv(P086);
	glNormal3fv(N088);
	glVertex3fv(P088);
	glNormal3fv(N078);
	glVertex3fv(P078);
	glEnd();
	glBegin(cap);
	glNormal3fv(N078);
	glVertex3fv(P078);
	glNormal3fv(N088);
	glVertex3fv(P088);
	glNormal3fv(N089);
	glVertex3fv(P089);
	glEnd();
	glBegin(cap);
	glNormal3fv(N088);
	glVertex3fv(P088);
	glNormal3fv(N086);
	glVertex3fv(P086);
	glNormal3fv(N089);
	glVertex3fv(P089);
	glEnd();
	glBegin(cap);
	glNormal3fv(N089);
	glVertex3fv(P089);
	glNormal3fv(N086);
	glVertex3fv(P086);
	glNormal3fv(N078);
	glVertex3fv(P078);
	glEnd();
	glBegin(cap);
	glNormal3fv(N086);
	glVertex3fv(P086);
	glNormal3fv(N084);
	glVertex3fv(P084);
	glNormal3fv(N078);
	glVertex3fv(P078);
	glEnd();
	glBegin(cap);
	glNormal3fv(N078);
	glVertex3fv(P078);
	glNormal3fv(N084);
	glVertex3fv(P084);
	glNormal3fv(N079);
	glVertex3fv(P079);
	glEnd();
	glBegin(cap);
	glNormal3fv(N084);
	glVertex3fv(P084);
	glNormal3fv(N082);
	glVertex3fv(P082);
	glNormal3fv(N079);
	glVertex3fv(P079);
	glEnd();
}

static void
Dolphin012(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N058);
	glVertex3fv(P058);
	glNormal3fv(N059);
	glVertex3fv(P059);
	glNormal3fv(N067);
	glVertex3fv(P067);
	glNormal3fv(N066);
	glVertex3fv(P066);
	glEnd();
	glBegin(cap);
	glNormal3fv(N059);
	glVertex3fv(P059);
	glNormal3fv(N052);
	glVertex3fv(P052);
	glNormal3fv(N060);
	glVertex3fv(P060);
	glEnd();
	glBegin(cap);
	glNormal3fv(N059);
	glVertex3fv(P059);
	glNormal3fv(N060);
	glVertex3fv(P060);
	glNormal3fv(N067);
	glVertex3fv(P067);
	glEnd();
	glBegin(cap);
	glNormal3fv(N058);
	glVertex3fv(P058);
	glNormal3fv(N066);
	glVertex3fv(P066);
	glNormal3fv(N065);
	glVertex3fv(P065);
	glEnd();
	glBegin(cap);
	glNormal3fv(N058);
	glVertex3fv(P058);
	glNormal3fv(N065);
	glVertex3fv(P065);
	glNormal3fv(N057);
	glVertex3fv(P057);
	glEnd();
	glBegin(cap);
	glNormal3fv(N056);
	glVertex3fv(P056);
	glNormal3fv(N057);
	glVertex3fv(P057);
	glNormal3fv(N065);
	glVertex3fv(P065);
	glEnd();
	glBegin(cap);
	glNormal3fv(N056);
	glVertex3fv(P056);
	glNormal3fv(N065);
	glVertex3fv(P065);
	glNormal3fv(N006);
	glVertex3fv(P006);
	glEnd();
	glBegin(cap);
	glNormal3fv(N056);
	glVertex3fv(P056);
	glNormal3fv(N006);
	glVertex3fv(P006);
	glNormal3fv(N063);
	glVertex3fv(P063);
	glEnd();
	glBegin(cap);
	glNormal3fv(N056);
	glVertex3fv(P056);
	glNormal3fv(N063);
	glVertex3fv(P063);
	glNormal3fv(N055);
	glVertex3fv(P055);
	glEnd();
	glBegin(cap);
	glNormal3fv(N054);
	glVertex3fv(P054);
	glNormal3fv(N062);
	glVertex3fv(P062);
	glNormal3fv(N005);
	glVertex3fv(P005);
	glEnd();
	glBegin(cap);
	glNormal3fv(N054);
	glVertex3fv(P054);
	glNormal3fv(N005);
	glVertex3fv(P005);
	glNormal3fv(N053);
	glVertex3fv(P053);
	glEnd();
	glBegin(cap);
	glNormal3fv(N052);
	glVertex3fv(P052);
	glNormal3fv(N053);
	glVertex3fv(P053);
	glNormal3fv(N005);
	glVertex3fv(P005);
	glNormal3fv(N060);
	glVertex3fv(P060);
	glEnd();
}

static void
Dolphin013(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N116);
	glVertex3fv(P116);
	glNormal3fv(N117);
	glVertex3fv(P117);
	glNormal3fv(N112);
	glVertex3fv(P112);
	glNormal3fv(N113);
	glVertex3fv(P113);
	glEnd();
	glBegin(cap);
	glNormal3fv(N114);
	glVertex3fv(P114);
	glNormal3fv(N113);
	glVertex3fv(P113);
	glNormal3fv(N112);
	glVertex3fv(P112);
	glNormal3fv(N115);
	glVertex3fv(P115);
	glEnd();
	glBegin(cap);
	glNormal3fv(N114);
	glVertex3fv(P114);
	glNormal3fv(N116);
	glVertex3fv(P116);
	glNormal3fv(N113);
	glVertex3fv(P113);
	glEnd();
	glBegin(cap);
	glNormal3fv(N114);
	glVertex3fv(P114);
	glNormal3fv(N007);
	glVertex3fv(P007);
	glNormal3fv(N116);
	glVertex3fv(P116);
	glEnd();
	glBegin(cap);
	glNormal3fv(N007);
	glVertex3fv(P007);
	glNormal3fv(N002);
	glVertex3fv(P002);
	glNormal3fv(N116);
	glVertex3fv(P116);
	glEnd();
	glBegin(cap);
	glVertex3fv(P002);
	glVertex3fv(P007);
	glVertex3fv(P008);
	glVertex3fv(P099);
	glEnd();
	glBegin(cap);
	glVertex3fv(P007);
	glVertex3fv(P114);
	glVertex3fv(P115);
	glVertex3fv(P008);
	glEnd();
	glBegin(cap);
	glNormal3fv(N117);
	glVertex3fv(P117);
	glNormal3fv(N099);
	glVertex3fv(P099);
	glNormal3fv(N008);
	glVertex3fv(P008);
	glEnd();
	glBegin(cap);
	glNormal3fv(N117);
	glVertex3fv(P117);
	glNormal3fv(N008);
	glVertex3fv(P008);
	glNormal3fv(N112);
	glVertex3fv(P112);
	glEnd();
	glBegin(cap);
	glNormal3fv(N112);
	glVertex3fv(P112);
	glNormal3fv(N008);
	glVertex3fv(P008);
	glNormal3fv(N115);
	glVertex3fv(P115);
	glEnd();
}

static void
Dolphin014(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N111);
	glVertex3fv(P111);
	glNormal3fv(N110);
	glVertex3fv(P110);
	glNormal3fv(N102);
	glVertex3fv(P102);
	glNormal3fv(N121);
	glVertex3fv(P121);
	glEnd();
	glBegin(cap);
	glNormal3fv(N111);
	glVertex3fv(P111);
	glNormal3fv(N097);
	glVertex3fv(P097);
	glNormal3fv(N110);
	glVertex3fv(P110);
	glEnd();
	glBegin(cap);
	glNormal3fv(N097);
	glVertex3fv(P097);
	glNormal3fv(N119);
	glVertex3fv(P119);
	glNormal3fv(N110);
	glVertex3fv(P110);
	glEnd();
	glBegin(cap);
	glNormal3fv(N097);
	glVertex3fv(P097);
	glNormal3fv(N099);
	glVertex3fv(P099);
	glNormal3fv(N119);
	glVertex3fv(P119);
	glEnd();
	glBegin(cap);
	glNormal3fv(N099);
	glVertex3fv(P099);
	glNormal3fv(N065);
	glVertex3fv(P065);
	glNormal3fv(N119);
	glVertex3fv(P119);
	glEnd();
	glBegin(cap);
	glNormal3fv(N065);
	glVertex3fv(P065);
	glNormal3fv(N066);
	glVertex3fv(P066);
	glNormal3fv(N119);
	glVertex3fv(P119);
	glEnd();
	glBegin(cap);
	glVertex3fv(P098);
	glVertex3fv(P097);
	glVertex3fv(P111);
	glVertex3fv(P121);
	glEnd();
	glBegin(cap);
	glVertex3fv(P002);
	glVertex3fv(P099);
	glVertex3fv(P097);
	glVertex3fv(P098);
	glEnd();
	glBegin(cap);
	glNormal3fv(N110);
	glVertex3fv(P110);
	glNormal3fv(N119);
	glVertex3fv(P119);
	glNormal3fv(N118);
	glVertex3fv(P118);
	glNormal3fv(N102);
	glVertex3fv(P102);
	glEnd();
	glBegin(cap);
	glNormal3fv(N119);
	glVertex3fv(P119);
	glNormal3fv(N066);
	glVertex3fv(P066);
	glNormal3fv(N067);
	glVertex3fv(P067);
	glNormal3fv(N118);
	glVertex3fv(P118);
	glEnd();
	glBegin(cap);
	glNormal3fv(N067);
	glVertex3fv(P067);
	glNormal3fv(N060);
	glVertex3fv(P060);
	glNormal3fv(N002);
	glVertex3fv(P002);
	glEnd();
	glBegin(cap);
	glNormal3fv(N067);
	glVertex3fv(P067);
	glNormal3fv(N002);
	glVertex3fv(P002);
	glNormal3fv(N118);
	glVertex3fv(P118);
	glEnd();
	glBegin(cap);
	glNormal3fv(N118);
	glVertex3fv(P118);
	glNormal3fv(N002);
	glVertex3fv(P002);
	glNormal3fv(N098);
	glVertex3fv(P098);
	glEnd();
	glBegin(cap);
	glNormal3fv(N118);
	glVertex3fv(P118);
	glNormal3fv(N098);
	glVertex3fv(P098);
	glNormal3fv(N102);
	glVertex3fv(P102);
	glEnd();
	glBegin(cap);
	glNormal3fv(N102);
	glVertex3fv(P102);
	glNormal3fv(N098);
	glVertex3fv(P098);
	glNormal3fv(N121);
	glVertex3fv(P121);
	glEnd();
}

static void
Dolphin015(GLenum cap)
{
	glBegin(cap);
	glNormal3fv(N055);
	glVertex3fv(P055);
	glNormal3fv(N003);
	glVertex3fv(P003);
	glNormal3fv(N054);
	glVertex3fv(P054);
	glEnd();
	glBegin(cap);
	glNormal3fv(N003);
	glVertex3fv(P003);
	glNormal3fv(N055);
	glVertex3fv(P055);
	glNormal3fv(N063);
	glVertex3fv(P063);
	glEnd();
	glBegin(cap);
	glNormal3fv(N003);
	glVertex3fv(P003);
	glNormal3fv(N063);
	glVertex3fv(P063);
	glNormal3fv(N100);
	glVertex3fv(P100);
	glEnd();
	glBegin(cap);
	glNormal3fv(N003);
	glVertex3fv(P003);
	glNormal3fv(N100);
	glVertex3fv(P100);
	glNormal3fv(N054);
	glVertex3fv(P054);
	glEnd();
	glBegin(cap);
	glNormal3fv(N054);
	glVertex3fv(P054);
	glNormal3fv(N100);
	glVertex3fv(P100);
	glNormal3fv(N062);
	glVertex3fv(P062);
	glEnd();
	glBegin(cap);
	glNormal3fv(N100);
	glVertex3fv(P100);
	glNormal3fv(N064);
	glVertex3fv(P064);
	glNormal3fv(N120);
	glVertex3fv(P120);
	glEnd();
	glBegin(cap);
	glNormal3fv(N100);
	glVertex3fv(P100);
	glNormal3fv(N063);
	glVertex3fv(P063);
	glNormal3fv(N064);
	glVertex3fv(P064);
	glEnd();
	glBegin(cap);
	glNormal3fv(N063);
	glVertex3fv(P063);
	glNormal3fv(N006);
	glVertex3fv(P006);
	glNormal3fv(N064);
	glVertex3fv(P064);
	glEnd();
	glBegin(cap);
	glNormal3fv(N064);
	glVertex3fv(P064);
	glNormal3fv(N006);
	glVertex3fv(P006);
	glNormal3fv(N099);
	glVertex3fv(P099);
	glEnd();
	glBegin(cap);
	glNormal3fv(N064);
	glVertex3fv(P064);
	glNormal3fv(N099);
	glVertex3fv(P099);
	glNormal3fv(N117);
	glVertex3fv(P117);
	glEnd();
	glBegin(cap);
	glNormal3fv(N120);
	glVertex3fv(P120);
	glNormal3fv(N064);
	glVertex3fv(P064);
	glNormal3fv(N117);
	glVertex3fv(P117);
	glNormal3fv(N116);
	glVertex3fv(P116);
	glEnd();
	glBegin(cap);
	glNormal3fv(N006);
	glVertex3fv(P006);
	glNormal3fv(N065);
	glVertex3fv(P065);
	glNormal3fv(N099);
	glVertex3fv(P099);
	glEnd();
	glBegin(cap);
	glNormal3fv(N062);
	glVertex3fv(P062);
	glNormal3fv(N100);
	glVertex3fv(P100);
	glNormal3fv(N120);
	glVertex3fv(P120);
	glEnd();
	glBegin(cap);
	glNormal3fv(N005);
	glVertex3fv(P005);
	glNormal3fv(N062);
	glVertex3fv(P062);
	glNormal3fv(N120);
	glVertex3fv(P120);
	glEnd();
	glBegin(cap);
	glNormal3fv(N005);
	glVertex3fv(P005);
	glNormal3fv(N120);
	glVertex3fv(P120);
	glNormal3fv(N002);
	glVertex3fv(P002);
	glEnd();
	glBegin(cap);
	glNormal3fv(N002);
	glVertex3fv(P002);
	glNormal3fv(N120);
	glVertex3fv(P120);
	glNormal3fv(N116);
	glVertex3fv(P116);
	glEnd();
	glBegin(cap);
	glNormal3fv(N060);
	glVertex3fv(P060);
	glNormal3fv(N005);
	glVertex3fv(P005);
	glNormal3fv(N002);
	glVertex3fv(P002);
	glEnd();
}

static void
Dolphin016(GLenum cap)
{

	glDisable(GL_DEPTH_TEST);
	glBegin(cap);
	glVertex3fv(P123);
	glVertex3fv(P124);
	glVertex3fv(P125);
	glVertex3fv(P126);
	glVertex3fv(P127);
	glVertex3fv(P128);
	glEnd();
	glBegin(cap);
	glVertex3fv(P129);
	glVertex3fv(P130);
	glVertex3fv(P131);
	glVertex3fv(P132);
	glVertex3fv(P133);
	glVertex3fv(P134);
	glEnd();
	glBegin(cap);
	glVertex3fv(P103);
	glVertex3fv(P105);
	glVertex3fv(P108);
	glEnd();
	glEnable(GL_DEPTH_TEST);
}

void
DrawDolphin(fishRec * fish, int wire)
{
	float       seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7;
	float       pitch, thrash, chomp;
	GLenum      cap;

	fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360;

	thrash = 70.0 * fish->v;

	seg0 = 1.0 * thrash * sin((fish->htail) * RRAD);
	seg3 = 1.0 * thrash * sin((fish->htail) * RRAD);
	seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD);
	seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD);
	seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD);
	seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD);
	seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD);
	seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD);

	pitch = fish->v * sin((fish->htail + 180.0) * RRAD);

#if 0
	/* Dead code */
	if (fish->v > 2.0) {
		chomp = -(fish->v - 2.0) * 200.0;
	}
#endif
	chomp = 100.0;

	P012[1] = iP012[1] + seg5;
	P013[1] = iP013[1] + seg5;
	P014[1] = iP014[1] + seg5;
	P015[1] = iP015[1] + seg5;
	P016[1] = iP016[1] + seg5;
	P017[1] = iP017[1] + seg5;
	P018[1] = iP018[1] + seg5;
	P019[1] = iP019[1] + seg5;

	P020[1] = iP020[1] + seg4;
	P021[1] = iP021[1] + seg4;
	P022[1] = iP022[1] + seg4;
	P023[1] = iP023[1] + seg4;
	P024[1] = iP024[1] + seg4;
	P025[1] = iP025[1] + seg4;
	P026[1] = iP026[1] + seg4;
	P027[1] = iP027[1] + seg4;

	P028[1] = iP028[1] + seg2;
	P029[1] = iP029[1] + seg2;
	P030[1] = iP030[1] + seg2;
	P031[1] = iP031[1] + seg2;
	P032[1] = iP032[1] + seg2;
	P033[1] = iP033[1] + seg2;
	P034[1] = iP034[1] + seg2;
	P035[1] = iP035[1] + seg2;

	P036[1] = iP036[1] + seg1;
	P037[1] = iP037[1] + seg1;
	P038[1] = iP038[1] + seg1;
	P039[1] = iP039[1] + seg1;
	P040[1] = iP040[1] + seg1;
	P041[1] = iP041[1] + seg1;
	P042[1] = iP042[1] + seg1;
	P043[1] = iP043[1] + seg1;

	P044[1] = iP044[1] + seg0;
	P045[1] = iP045[1] + seg0;
	P046[1] = iP046[1] + seg0;
	P047[1] = iP047[1] + seg0;
	P048[1] = iP048[1] + seg0;
	P049[1] = iP049[1] + seg0;
	P050[1] = iP050[1] + seg0;
	P051[1] = iP051[1] + seg0;

	P009[1] = iP009[1] + seg6;
	P010[1] = iP010[1] + seg6;
	P075[1] = iP075[1] + seg6;
	P076[1] = iP076[1] + seg6;

	P001[1] = iP001[1] + seg7;
	P011[1] = iP011[1] + seg7;
	P068[1] = iP068[1] + seg7;
	P069[1] = iP069[1] + seg7;
	P070[1] = iP070[1] + seg7;
	P071[1] = iP071[1] + seg7;
	P072[1] = iP072[1] + seg7;
	P073[1] = iP073[1] + seg7;
	P074[1] = iP074[1] + seg7;

	P091[1] = iP091[1] + seg3;
	P092[1] = iP092[1] + seg3;
	P093[1] = iP093[1] + seg3;
	P094[1] = iP094[1] + seg3;
	P095[1] = iP095[1] + seg3;
	P122[1] = iP122[1] + seg3 * 1.5;

	P097[1] = iP097[1] + chomp;
	P098[1] = iP098[1] + chomp;
	P102[1] = iP102[1] + chomp;
	P110[1] = iP110[1] + chomp;
	P111[1] = iP111[1] + chomp;
	P121[1] = iP121[1] + chomp;
	P118[1] = iP118[1] + chomp;
	P119[1] = iP119[1] + chomp;

	glPushMatrix();

	glRotatef(pitch, 1.0, 0.0, 0.0);

	glTranslatef(0.0, 0.0, 7000.0);

	glRotatef(180.0, 0.0, 1.0, 0.0);

	glEnable(GL_CULL_FACE);
	cap = wire ? GL_LINE_LOOP : GL_POLYGON;
	Dolphin014(cap);
	Dolphin010(cap);
	Dolphin009(cap);
	Dolphin012(cap);
	Dolphin013(cap);
	Dolphin006(cap);
	Dolphin002(cap);
	Dolphin001(cap);
	Dolphin003(cap);
	Dolphin015(cap);
	Dolphin004(cap);
	Dolphin005(cap);
	Dolphin007(cap);
	Dolphin008(cap);
	Dolphin011(cap);
	Dolphin016(cap);
	glDisable(GL_CULL_FACE);

	glPopMatrix();
}
#endif
